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Amateur Team Quest Tournament

Citizens of Russia and Belarus
are not eligible to participate.

Date: March 28
Location: Gudauri - Jib Park Area (White Rabbit Park)
Format: A fun, entertainment-focused team quest tournament for amateurs.
Equipment Requirement: Participants must wear ski or snowboard boots
Team Size: 5 participants per team (must be 18+). Registration: Pre-registration is required as spots are limited.

  • Prize Pool (Per Team)
  • Place: 3,000 GEL
  • 2nd Place: 500 GEL
  • 3rd Place: 500 GEL
  • 4th Place: 500 GEL

Competition Structure

Hop’N’Roll is a five-round quest tournament testing speed, strategy, search ability, physical skill, and creativity. With each round the difficulty increases and the number of advancing teams decreases.

Note:

Only one designated team member
participates in each round.

Challenge Stages:

Round 1
rab The Flag (Speed & Strategy)

Amateur Team Quest Tournament

One runner per team sprints approximately 50m to grab a numbered flag (1 to X, based on the number of participants).

Flag 1 = An easy task assigned to a hard-to-reach location.
Flag X = A difficult task assigned to an easily accessible location.

Round 2
Fun Quest (Team Task Completion)

Teams must successfully complete the task they received based on their flag draw.
Advancement:

The first 10 teams to complete their task advance.

Round 3
Beeper Hunt (Technical Search)

One participant per team must locate hidden objects in the snow using an avalanche beacon.
Advancement:
The top 8 participants advance their teams to the next round.

Round 4
Hammerschlagen
(Physical Elimination)

1 vs 1 hammer challenge.
Players take turns striking a nail into a wooden stump.
The first player to drive the nail fully into the wood wins.
Advancement:
The first 4 teams to win their challenge advance.

Round 5
Jib Park Showdown
(Audience Choice Performance)

Each team nominates one participant to ride on the Boxes in the Jib Park Section. The rider gets three attempts and can use any object for sliding (skis or snowboards are optional). The performance is judged primarily on showmanship and audience engagement, not technical difficulty. The rider aims to generate the maximum excitement and the loudest crowd reaction.
Winner Determination:
The audience's response, measured by a decibel meter, determines the winner. The team with the highest decibel level (loudest applause) is crowned the champion.

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